Heliopause: The Questrison Saga™: Book One
Flashes of light. An unseen menace. Messages from the void. Secrets at the edge of the solar system that threaten to destroy the future.
Mandira Research Station beckons at the heliopause–the brink of interstellar space. After Forster sees flashes outside that no one else can, the captain of an incoming ship is attacked by an invisible foe. Forster and his enigmatic coworker Efron search for a missing daughter who might be the cause of it all. Can the team stop the force from taking over Mandira, and the entire solar system?
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Print ISBN: 9780999408209 • Ebook ISBN: 9780999408230
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J. Dianne Dotson
Dianne dreamed up other worlds and their characters as a child in the 1980s. She formed her own neighborhood astronomy club before age 10, to educate her friends about the universe. In addition to writing stories, she drew and painted her characters, designed their outrageous space fashions, and created travel guides and glossaries for the worlds she invented. As an adult, Dianne earned a life science degree and spent several years working in research. In addition to being a science fiction novelist, Dianne is also a science writer. Today Dianne, her husband, and their children all make up a house of serious nerds who enjoy walking, creating, and eating Dianne’s baked goods.
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Notes from the Spiral Arm!
“In the first book of The Questrison Saga, readers are taken to the far edges of the known galaxy, the so-called Heliopause, to the Mandira Research Station. There, the main character, Forster, sees something that nobody else can see: a series of blinking lights located in the cold, dark space outside the space station. Forster is not hallucinating, though; something is out there. Something dangerous. Its first victim is the captain of an incoming ship, who arrives in critical condition when his ship is attacked by an unseen force. Forster and his coworkers–including the mysterious Efron and elder matriarch Meredith–think that Meredith’s missing daughter is the key to the mystery. What follows is a fast-moving adventure that involves aliens, telepathy and more than a couple of surprises.” – Kirkus Reviews
“The pacing is perfect and everything glides by at a zip. The main players are introduced early on and the juxtaposition of friendship and the loneliness of the setting is very cleverly done. The way the characters interact is believable and just when you think you know what someone’s intentions are there’s another twist. Not everyone is exactly who they seem! The ending hints at something more and hopefully we won’t have to wait too long for the sequel. Great stuff and highly recommended.” – Gallifreyan Buccaneer